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9 – 01 Collision Awareness Exercise – 11 Visual Lookout
9-01 How many times you spend in visual lookout depends on your ARPA skill.
9-02 Improve your ARPA skill will allow more time in visual lookout.
9-03 Force Majeures: Wind and current are first things Master should check in bridge.
9 – 02 Collision Awareness Exercise – 12 Observing collision line risk
9-04 How to mark 3 minutes run in speed vector?
9-05 How to use collision line to help our situation awareness?
9-06 Set passwords to help our awareness of collision line risk?
9 – 03 Collision Awareness Exercise – 13 Leave collision area
9-07 Learned which side is upwind and cautious in course change
9-08 Ownship will not leave collision area by reducing main engine output only.
9 – 04 Collision Awareness Exercise – 14 Simplify the Challenge
9-09 Such a multiple collision situation is actually involved with one Collision Area only.
9-10 Sharp course change or bold engine action is not a norm.
9 – 05 Collision Awareness Exercise – 15 Lost Heading Control
9-11 Captain should control heading rather than rudder.
9-12 Captain should assign the steering duty to quarter master.
9-13 Correct heading to steer: is very likely that is general direction of traffic lane.
9 – 06 Collision Awareness Exercise – 16 Overall Situation Awareness
9-14 Summarize all collision risks into one accessible collision area risk to avoid.
9-15 If ownship cannot steady on one course our collision risk will never be over.
9-16 Turning slowly in these situations is looking for trouble.
9-17 Why not avoid this vessel in the beginning?
9 – 07 Collision Awareness Exercise – 17 Maneuver Speed Vector
9-18 Avoid other vessel’s speed vectors to avoid collision.
9-19 How many degrees course change to avoid collision line risk with another vessel?
9 – 08 Collision Awareness Exercise – 18 Accelerated turning
9-20 What a waste in all these steering and engine output!
9-21 Reminders of 3 minutes maneuvering. Steady, reduce engine, only one chance.
9 – 09 Collision Awareness Exercise – 19 Nice and Easy
9-22 Target vessel pass ownship’s bow depends on her speed vector movement.
9-23 If ownship have to reduce speed it is better to steady ownship heading first.
9 – 10 Collision Awareness Exercise – 20 Lost Steerage
9-24 Hard over Rudder is not necessarily come with lost control of ownship.
9-25 Steady the course before you final stop main engine.
9-26 Lost steerage procedures: Kick engine ahead to increase rudder effect.
9 – 11 Collision Awareness Exercise – 21 7 vessels in Collision Area
9-27 Read ownship’s position inside Collision Area.
9-28 Read ownship’s collision risks inside Collision Area.
9 – 12 Collision Awareness Exercise – 22 3 minutes collision warning
9-29 Why captain use engine to stop the turn?
9-30 HORSE or MORIE in slow steaming skill?
9 – 13 Collision Awareness Exercise – 23 Reduce speed effectively
9-31 Bold rudder angle can help reducing speed effectively.
9-32 Example of Captain Morie: Moderate Rudder with increased Speed
9 – 14 Collision Awareness Exercise – 24 3 minutes safety margin
9-33 Heading change is very important to avoid collision area.
9-34 What is a perfect heading inside a TSS?
9-35 How to avoid a collision area risk?
9 – 15 Collision Awareness Exercise – 25 10 degrees to starboard
9-36 Collision point will be on ownship heading.
9-37 Graphical solution to increase Collision time safety marge.
9 – 16 Collision Awareness Exercise – 26 Situations report format
9-38 Confused by using collision line, try collision point concept again.
9-39 SITREP: SITuational REPort format for crossing vessels.
9-40 Digital guidance in speed reduction.
9-41 What the trick in all these troubles?
9 – 17 Collision Awareness Exercise – 27 Swansong for MORIE
9-42 Defined collision area at sea No matter how many vessels involved.
9 – 18 Conclusion